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- Greetings.
-
- Laurie Curwood wrote:
- > On 21-May-97, Adam Parrott wrote:
- >
- > >> This is not a specific game-style but, I strongly suggest we
- > >> choose a simple game such as PacMan, Arkanoid, etc.
- >
- > >That would be a good idea, but read on..
- >
- > I disagree. Many people would not get enough to do. Also, no one
- > wants to play those games anymore!
-
- I agree as well, in the fact that those games aren't exactly the
- demand in the market today, however I was using those TYPES of games
- to signify the simplicity of the game we should first start with.
-
- However, if you really wanted to make those games popular again, we
- could always spruce them up in 3D! :)
-
- > >position. You work your way UP the corporate ladder from the
- > >BOTTOM. You can apply this to beginning a team project like
- > >mentioned.
- >
- > On average, the fastest promotions come in the first year of
- > employment.
-
- Yet again, someone else who misunderstood my application of that
- analogy. I was referring to the fact that THIS LIST - AS A WHOLE -
- has not attempted a project of this size or difficulty before and
- that we - together - should organize the team and then start out
- simple for a bit of time. Then, after we've cranked out a few demos
- and we find we can work well together, THEN we move on up to bigger
- games from within the project. Catch my drift?
-
- Adam Parrott, personal: parrotta@hotmail.com, work: parrottsoft@geocities.com
-
-